OUR BOARD-GAME RENAISSANCE

The recession has encouraged many to reconsider the joys of playing with cardboard and plastic pieces. Alexander Ewing sets some ground rules ...
Special to MORE INTELLIGENT LIFE We tend to play board games under two circumstances: with relatives over holidays, to recreate some semblance of prelapsarian (ie, pre-laptop) familial harmony; and during blizzards, when the power is out and there is nothing better to do. These are propitious times to dust off these relics of simpler times—Clue, Monopoly, Risk and the like. Pieces and directions are often missing, but little is better than seeing the yellowing scorecards of games past. I grew wistful at the sight of a slip of paper that recalled an afternoon Yahtzee marathon many years ago in which I most certainly annihilated my sister. After decades of decline, board games are back in vogue. In 2008 board-game sales reached $808m, an increase of 23% over the previous year. Industry insiders suggest that sales grew another 20% last year. The recession has helped many to reconsider the joys that can be found in cardboard and plastic pieces. And this has been an especially snowy winter, particularly in my hometown of Washington, DC, where we recently enjoyed our third blizzard of the season. Monopoly, the most popular board game in history, was introduced during the Great Depression, when the fun of play-acting as a vicious real-estate mogul perhaps was most plain. Players wielding pewter thimbles and doggies could malevolently corner a market and penalise hapless neighbours; getting out of prison involved paying a little fee. The return of board games as a diversion is good news (and something we've written about before), but let’s set some parameters. I’m not keen on board games 2.0. Many of the new games on the market are insipid recreations of Charades or Pictionary, and are far too concerned with entertainment utility. What about the needs of the hyper-competitive and the overly-sensitive (ie, an important niche of board gamers)? Any game that requires a battery is sacrilegious. I’m also sceptical of anything “hands-on”. No Jenga or Cranium please. But Trivial Pursuit counts; it is just cards and a board, with ample room for humiliation. Classics such as chess and checkers (draughts to the Brits) endure, but they are limited to two players and have been hijacked by the computer. If you play checkers, try the multi-player Chinese variety. Backgammon is my two-person exception; it is near and dear to my heart. As a boy I played regularly with my father. At university, recovering from a protracted and messy break-up, I started playing on the internet for money (usually losing it) and tried to improve by reading books like "Backgammon for Blood", a 1970s strategy classic by Bruce Becker. It was a dark time. Board games are more than recession-friendly recreation; they are rich in sociology. The Game of Life, invented by Milton Bradley, the godfather of board games, is America at its best and worst. The game features plastic mini-vans that you drive from birth to death, accumulating fellow passengers (a spouse and kids) and making loads of cash along the way, regardless of career (journalism was not one of the choices). Risk is a favourite. It is Napoleonic world domination by means of endless dice rolls, and it is preferably played with a multinational crowd for the sake of historical banter. There is always a weak player, the poor recipient of endless “advice” from others. To win, one usually must control Africa or South America, then invade Europe—a nice twist on history. This board-game renaissance aside, tried and true classics remain under threat. The industry is responding to demands for faster, more expensive and more contemporary concepts, complete with hi-tech gadgetry. To celebrate the 75th anniversary of Monopoly, Hasbro recently unveiled a new version of the game that will hit stores later this year. Priced at $35, this board is circular, the banker is computerised and debit cards have replaced the colourful paper money. Luckily, I have no reason to boycott—I’m merciless and my family refused to play Monopoly with me years ago. (Alexander Ewing is a writer based in Washington, DC.) Picture credit: D'Arcy Norman (via Flickr)
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February 24, 2010 - 10:43 — Game of thrones (not verified)I'm surpised you havent mentioned the social benefits of board games in the age of technology which enables us to communicate, effortlessley with someone on the otherside of the world, but alienates us from the people in our home, street and community.
What about more modern games?
March 3, 2010 - 13:25 — Steven S. (not verified)I'm surprised Mr. Ewing does not consider the many excellent modern games that fit his criteria. If he hasn't played them, he's missing out.
Try playing Settlers of Catan or Ticket to Ride. If he's willing to broaden his criteria of a good game, he can play Ra, Dominion, and more. Any good game shop can point you in the right direction.
Steven S. is right
March 4, 2010 - 14:43 — modern games (not verified)I completely agree with Steven S.' previous post. How could Mr. Ewing talk about board game renaissance without mentioning Settlers of Catan, Carcassonne, which are far less repetitive than risk or monopoly and have been the true catalyst of the recent board game revival.
Modern Board Games
March 7, 2010 - 10:08 — Alan Paull (not verified)The modern board games renaissance started in the '80s, at least in mainland Europe. In Germany in particular there has been a culture of board (and card) game playing by families (and not just at Christmas), which stimulated a huge demand for inventive, competitive and social board games. This has continued every since, but is only just now starting to hit the Anglo-Saxon mainstream.
For evidence of this resurgence, take a look at the annual Spiel fair in Essen (Germany). In 2009 there were nearly 700 new games released, and attendance by the general public at the fair to purchase and play board and card games is usually more than 140,000 over 4 days.
To find out more and to get a useful perspective on the board game hobby, go to http://www.boardgamegeek.com/, which contains details of nearly 50,000 board and card games. Monopoly and Game of Life are a long long way from the truth.
The Way Forward
March 8, 2010 - 11:12 — Ben S (not verified)I couldn't agree more that board games are the way forward. You cannot beat an old fashioned board game to get the family connecting again and spending time together. Whilst more modern forms such as pictionary may not be quite in the same realm, they still achieve the aim of reinstating good old family fun where otherwise most families spend their leisure time in separate rooms of the house all doing their individual thing whether it be watching the tv, or playing on computer games.
Seriously, this is an
March 16, 2010 - 12:13 — morgan (not verified)Seriously, this is an under-researched article- terribly so. It doesn't even touch the new board game Renaissance which involves NEW BOARD GAMES. Like settlers of Catan. It is not a resurgence of people playing monopoly.
Monopoly is one game which
March 23, 2010 - 10:14 — Dan Sheds (not verified)Monopoly is one game which does not need to be a part of any change , i still remember when we all used to sit down and play it together.
It has been years now, since we played , miss those days and fun games.