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PAST GALLERIES
  • GAMING: TURNING BACK TIME

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    We all wish we could press rewind sometimes. Tom Standage looks at a few video games that make this possible ...  read more »


    COMMENTS: 1 | ADD NEW COMMENT
    • GAMING
    • lifestyle
    • Winter 2009
  • ZOMBIES AND HEARTS OF DARKNESS

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    Cultural stereotypes, charged politics and a fraught colonial history make Africa a tricky setting for a video game. Brett McCallon describes his discomfort playing "Far Cry 2" and "Resident Evil 5" ...  read more »


    COMMENTS: 10 | ADD NEW COMMENT
    • GAMING
    • lifestyle
    • Places
  • PLINK, PLONK, BOOM

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    Playing "Grand Theft Auto: Chinatown Edition" on the child-friendly Nintendo DS is a bit like "putting vodka in a baby’s bottle," writes Tom Standage in his latest gaming column ...  read more »


    COMMENTS: 2 | ADD NEW COMMENT
    • GAMING
    • lifestyle
    • summer 2009
  • FINALLY, A FIRST-PERSON GAME WITHOUT A GUN

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    First-person games can be thrilling, but they always seem to involve shooting (to the dismay of concerned parents and bored gamers). That's what makes "Mirror's Edge" so unique, writes Brett McCallon ...  read more »


    COMMENTS: 6 | ADD NEW COMMENT
    • AT PLAY
    • GAMING
    • lifestyle
  • THE TROUBLE WITH WAR GAMES

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    The first video game about the Iraq war provoked a firestorm of its own. A realistic game about the second invasion of Fallujah might be a bit too ambitious, writes Benjamin Pauker ...  read more »


    COMMENTS: 2 | ADD NEW COMMENT
    • film
    • GAMING
    • ISSUES & IDEAS
    • news
    • TELEVISION
  • GOOD FILM, BAD GAME

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    Why do good films make such bad games, and vice-versa? Tom Standage, business editor of The Economist, considers this strange paradox ...  read more »


    COMMENTS: 16 | ADD NEW COMMENT
    • GAMING
    • lifestyle
    • spring 2009
  • AT PLAY: COMPELLING, DYSTOPIC "FALLOUT 3"

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    Set in a post-nuclear-war landscape, "Fallout 3" is an almost unbearably grim video game. Brett McCallon explains why he can't stop playing it ...  read more »


    COMMENTS: 3 | ADD NEW COMMENT
    • AT PLAY
    • GAMING
    • lifestyle
  • AT PLAY: HOW GAMING WILL (AND SHOULD) INFILTRATE OUR EVERYDAY LIVES

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    New video games are encouraging players to cook dinner, get in shape, learn French and enjoy the genius of Beethoven. Brett McCallon is cheered by the way gaming has infiltrated the everyday. Now if only he could convince his wife to play "Halo" ...  read more »


    COMMENTS: 3 | ADD NEW COMMENT
    • AT PLAY
    • GAMING
    • lifestyle
  • GAMING: "SPORE" GETS THE WILLIES

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    User-generated content is working wonders in the gaming industry. "Spore" is a fine example, except for all of those penis-shaped monsters, writes Tom Standage ...  read more »


    COMMENTS: 2 | ADD NEW COMMENT
    • GAMING
    • lifestyle
  • AT PLAY: HIDEO KOJIMA'S DEEPLY FLAWED MASTERPIECE

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    "Hideo Kojima's 'Metal Gear Solid 4: Sons of the Patriots' was, without question, one of the most important game releases of 2008," writes Brett McCallon in his gaming column. Be patient: its greatness overcomes its considerable flaws ...  read more »


    COMMENTS: 5 | ADD NEW COMMENT
    • AT PLAY
    • GAMING
    • lifestyle
123next ›last »

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  • OF MYTHS AND MUSEUMS
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Comment of the moment

quote How could Mr. Ewing talk about board game renaissance without mentioning Settlers of Catan, Carcassonne, which are far less repetitive than risk or monopoly and have been the true catalyst of the recent board game revival. ...

Books and Arts

  • The proliferation business: Unstoppable?
  • American power: Empire state
  • New fiction: Ian McEwan: Mr Sunshine
  • Scandinavian crime fiction: Inspector Norse
  • Artists in 19th-century Britain: Outsider
  • Henri Matisse: Ascent of a master
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